brunhiddensmusings:

silver-tongues-blog:

dynjir:

skelefuxker:

techcat-mod:

poubelle-squelette:

pothole-nest:

izzlerizzle:

has anyone else let undyne just kinda… fade away?

wow wtf

whaaaaaaaat the heck

This is one of those key bits of storytelling done via game mechanics that only really made sense to tell via game mechanics and it’s incredible. The music hammers it home, but the mechanics used to tell the story is spot on and masterfully done.

@loser-robot

While we’re gushing about the game mechanics, I want to point a couple of them out for the people who haven’t explored this route yet:

– The way the attacks slow down as Undyne fades away

 – Your soul is GREEN during the entirety of Undyne’s fall
– This means you’re shielding yourself from her attacks, not avoiding them
– This means also means you’re not allowed to flee the battle (a mechanic that is mentioned at the start of the fight + solidly established by the Pacifist fight)
– Her keeping your soul green, despite any damage she sustains, is also a  testament to her willpower to fight/hinder you as long as she can

– She fades away, even when you stop fighting. This implies that her death would’ve been inevitable either way, but by keeping you green, Toby is MAKING you watch and face the consequences of the fight.

– In the True Lab, it was established monsters with too much determination melt… and we actually get to see the process of that happening, first-hand. That’s a level of continuity I can admire and appreciate.

Say what you want about Undertale, but the game lays down solid rules for both its story and game mechanics and masterfully uses them; following them closely, breaking them when needed, but never truly straying too far from them.

this game makes sure you cant avoid the consequences of your choices

the game purposefully screws with players specifically because it plays with what we consider to be standard procedure of gaming. as far as i am concerned that was the POINT of the game

level and exp? dont need them and you feel bad getting them

respawning enemies run out because you were murdering actual individuals not just generic mooks

even the first boss, you assume that by the rules of bosses you arent supposed to kill that she was going to surrender after you proved yourself or teleport or something.

NOPE– you can actually kill her by accident and the game makes you feel like a heartless bastard for doing so; because you are. since you were relying on ‘game logic’ to excuse your murder-hobo ways isnt morality

when the game was new there were screams of remorse heard around the world when people accidentally murdered goat-mom and cried severely

i clap for a sadistically well executed mechanic

quasi-normalcy:

klubbhead:

the-joker-hates-sjws:

klubbhead:

commandtower-solring-go:

charlesoberonn:

roar104:

fiyabwal:

sindri42:

xxxtictacion:

After 5 years it’s super slow

It’s got proprietary tires that don’t fit on anything else and shred themselves every hundred miles

also it’s only compatible with about 40% of roads

Radio has no speakers and only works with specialized bluetooth headset

There’s only one button to control everything on the center console and a tiny ass touchscreen

You need to buy a special accessory if you want to open the door and sit down at the same time.

Costs more than your house and will outsell everyone

No one questioning why it’s got Windows?

SHUT THE HELL UP

When one of the parts braks you need to throw out the entire thing and buy a new one.